World Mobile Gaming Industry

MocoSpace Unveils New Games II-38
Tylted Launches camPAIN 2012 Game II-38
Zynga Launches Ayakashi: Ghost Guild II-38
Zynga Introduces FarmVille 2 II-38
Hasbro and Zynga Collaborate to Introduce New Range of Games II-38
Zynga Introduces ChefVille Game II-39
Zynga Unveils Matching With Friends Game II-39
Zynga Launches Hidden Chronicles II-39
Zynga Unveils Zynga API, Zynga With Friends Network and New Games II-39
Zynga Launches Zynga Slots for iPhone, iPod and iPad II-39
Zynga Launches Zombie Swipeout Mobile Social Game II-39
AOL Extends Games.com to Offer Cross-Platform Gaming II-39
Square Enix to Develop Hardware-free Action RPG II-40
Gameloft Unveils 5 Hd Games on Meadiatek's Mt6575 and Mt6577 II-40
Gameloft Introduces Uno™ to Kindle E-readers II-40
Gameloft Releases New Mobile Game 'The Amazing Spider-Man' II-40
Gameloft to Introduce New Game Titles II-40
Gameloft Launches New Games for All Age Groups II-40
HandyGames Launches 35 New Games for Nokia's Asha Range of
Mobile Phones II-41
Buffalo Launches Buffalo Connected II-41
Mind Candy and GREE to Release 2 Moshi Monsters Mobile Games II-41
Sony Mobile Launches PlayStation Mobile for Smartphones II-41
3 Austria Introduces 3OnlineSpiele II-41
GigaMedia Extends Online Games Business II-41
Hunka Technologies Introduces Fruit Chopper Game for Android
Mobiles II-41
Hunka Technologies Introduces iDino Jump II-42
DeNA and Daum Introduce Daum Mobage II-42
Jump Games Introduces Official Mobile Game on ICC T20 World Cup II-42
Pogo and Jump Games Collaborators Introduce 'Chhota Bheem:
Mice Mayhem' II-42
GAMEVIL Introduces Cartoon Wars: Blade to App Store Game Title II-42
Jump Games and Reliance Animation to Unveil Krishna Aur Kans
Mobile Game II-42
GAMEVIL Releases Legend of Master 3 Game Title to Google Play II-42
GAMEVIL® Releases Sakura Slash II-43
GAMEVIL® Launches Fishing Superstars Social Sports Game II-43
GAMEVIL® Introduces Fruit Rush Puzzle Game II-43
GAMEVIL® Unveils Cartoon Wars 2: Heroes II-43
WiStone and Gree Voice Intention to Release on Gree Platform
'War 2 Victory' MMO Strategy Game II-43
Gamevil® Releases 'Last War' for Android Users II-43

6. RECENT INDUSTRY ACTIVITY II-44
Glu Mobile Takes Over Cie Games II-44
Glu Mobile Takes Over PlayFirst II-44
Gameloft Teams Up with Marvel for New Spider-Man Mobile Game II-44
SendMe Mobile Closes its Business II-44
itsmy Discontinues Operations II-44
Glu Mobile Joins Hands with COLOPL II-44
DeNA Partners with 22cans II-45
Crytek Collaborates wtih DeNA for The Collectables Mobile Game II-45
GAMEVIL to Takeover Everple II-45
Gamevil Takes Over Com2uS II-45
Tencent to Acquire Minority Interest in Epic Games II-45
Glu Takes Over Game Spy Technology II-45
RockYou Takes Over Ryzing II-45
Glu Mobile Buys Deer Hunter® Brand-Name II-46
Tylted Enters into Partnership Agreement with Beintoo II-46
GREE Takes Over App Ant Studios II-46
GREE Partners with Four Leading North American Developers II-46
GREE Acquires Funzio II-46
NEXON Korea to Acquire Shaiya Online II-46
NEXON to Acquire inBlue.inc II-47
NEXON to Acquire Gloops II-47
DeNA Partners with Independent Social and Mobile Game Developers II-47
DeNA and NAMCO BANDAI Games Rebrand Joint Venture II-47
Santaro Acquires Social, IOS and Web Games Team II-47
Virtual Piggy Partners with Exozet II-47
7Red Signs Deal to Use Platform of Mobile Stakes II-48
Zynga Inks Exclusive Partnership Agreement with bwin.party
digital entertainment II-48
Play'n GO Inks Agreement with V&J II-48
GigaMedia's Jidi Joy Acquires Web-based Social Games
Development Team II-48
WI Harper Group Invests in Leiyoo Information Technology II-48
NetDragon to Form Joint Venture with DeNA II-48
GigaMedia Signs Agreement with South Korean Neowiz II-49
Orange Join Forces with Gameloft II-49

7. FOCUS ON SELECT GLOBAL PLAYERS II-50
Blockdot, Inc. (US) II-50
DeNA Co., Ltd. (Japan) II-50
Electronic Arts, Inc. (US) II-50
Gameloft SA (France) II-51
GAMEVIL (Korea) II-51
GREE International, Inc. (US) II-51
Glu Mobile, Inc. (US) II-52
GigaMedia Limited (China) II-52
HandyGames™ (Germany) II-53
I-play (UK) II-53
Jump Games (India) II-53
Kuju Entertainment Ltd. (UK) II-54
MocoSpace (USA) II-54
NAMCO BANDAI Games Inc. (USA) II-54
Nexon America, Inc. (US) II-54
RockYou®, Inc. (US) II-55
Sohu.com, Inc. (China) II-55
Sony Computer Entertainment, Inc. (Japan) II-55
Sony Online Entertainment LLC (US) II-55
Tylted (US) II-55
Zapak Digital Entertainment Ltd. (India) II-56
Zed (Spain) II-56

8. GLOBAL MARKET PERSPECTIVE II-57
Table 19: World Recent Past, Current and Future Analysis for
Mobile Gaming by Geographic Region/Country - US, Canada,
Japan, Europe, Asia-Pacific, Latin America and Rest of World
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) II-57

Table 20: World Historic Review for Mobile Gaming by
Geographic Region/Country - US, Canada, Japan, Europe,
Asia-Pacific, Latin America and Rest of World Markets
Independently Analyzed with Annual Revenues in US$ Million for
Years 2010 through 2013 (includes corresponding Graph/Chart) II-58

Table 21: World 11-Year Perspective for Mobile Gaming by
Geographic Region/Country - Percentage Breakdown of Revenues
for US, Canada, Japan, Europe, Asia-Pacific, Latin America and
Rest of World Markets for Years 2010, 2015 & 2020 (includes
corresponding Graph/Chart) II-59

Table 22: World Recent Past, Current and Future Analysis for
Tablet Gaming by Geographic Region/ Country - US, Canada,
Japan, Europe, Asia-Pacific, Latin America and Rest of World
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) II-60

Table 23: World Historic Review for Tablet Gaming by
Geographic Region/Country - US, Canada, Japan, Europe,
Asia-Pacific, Latin America and Rest of World Markets
Independently Analyzed with Annual Revenues in US$ Million for
Years 2010 through 2013 (includes corresponding Graph/Chart) II-61

Table 24: World 11-Year Perspective for Tablet Gaming by
Geographic Region/Country - Percentage Breakdown of Revenues
for US, Canada, Japan, Europe, Asia-Pacific, Latin America and
Rest of World Markets for Years 2010, 2015 & 2020 (includes
corresponding Graph/Chart) II-62

Table 25: World Recent Past, Current and Future Analysis for
Smartphone Gaming by Geographic Region/Country - US, Canada,
Japan, Europe, Asia-Pacific, Latin America and Rest of World
Markets Independently Analyzed with Annual Revenues in US$
Million for Years 2014 through 2020 (includes corresponding
Graph/Chart) II-63

Table 26: World Historic Review for Smartphone Gaming by
Geographic Region/ Country - US, Canada, Japan, Europe,
Asia-Pacific, Latin America and Rest of World Markets
Independently Analyzed with Annual Revenues in US$ Million for
Years 2010 through 2013 (includes corresponding Graph/Chart) II-64

Table 27: World 11-Year Perspective for Smartphone Gaming by
Geographic Region/Country - Percentage Breakdown of Revenues
for US, Canada, Japan, Europe, Asia-Pacific, Latin America and
Rest of World Markets for Years 2010, 2015 & 2020 (includes
corresponding Graph/Chart) II-65


III. MARKET

1. THE UNITED STATES III-1
A.Market Analysis III-1
Outlook III-1
Gaming Rapidly Gaining Popularity in the US III-1

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Reviews:
Review Article
  • Re: World Mobile Gaming Industry September 19, 2020
    Reviewed by 'torero'

    I am happy to be part of it. This is a gaming platform where you can play on. It proposes a good selection of interesting games with bonuses and real winnings. You need only to register and choose a game. The registration is easy and doesn't take much time. Check it out.





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  • Comment July 12, 2020
    Reviewed by 'Jack Lorks'
    Thanks for such an informative article! I am involved in gaming industry as I am web-developer at Casinosfellow that is online-platform that offers bonuses and coupons for Australian players. You can browse this website for more detailed information. Is that possible to be included into this list?

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  • Good review September 12, 2020
    Reviewed by 'John Danver'
    The way of writing this review lets us know about the pros and cons of the online gaming industry.The adult patreon games will let them know how to improve the quality of the gaming industry.

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