Shotgun Software Showcases Latest Software Releases at Siggraph 2013

Shotgun 5.1, User Events and More at Anaheim, Calif Conference

Los Angeles, CA (July 18, 2013) -- Shotgun Software will be showcasing the latest 5.1 release of their popular production management platform at the 2013 Siggraph Conference, July 22-25 at the Anaheim, Calif Convention Center from booth #737. Shotgun Software is the leading pipeline tools developer for the visual effects and animation industry, and with the Shotgun 5.1 release, enables a host of new features including a redesigned user interface, simplified browsing tools and the option to create and edit playlists in Shotgun’s included Screening Room review tool. Demonstrations from Shotgun integration partners Tweak Software, Zync Render, Fabric Engine and Codex will also be available at booth #737 throughout the conference.

At Siggraph, Shotgun will be hosting two events open to Shotgun customers, or anyone interested in optimizing VFX, animation and game development pipelines. The Shotgun User Group meeting will be held on Tuesday, July 23rd from 2-3:30 in room 213a and will provide a sneak peek at what’s coming in Shotgun 5.2 this fall, and an opportunity to share industry best practices and discuss common challenges with peers. A second Pipeline Toolkit User Group event will be held on Wednesday July 24th from 2-3:30 in room 213a and will host an in-depth technical discussion focused around Shotgun’s latest tools, multi-studio and script to screen pipeline prototypes, and a general discussion about common issues and best practices around modern pipeline development.

Key features in Shotgun 5.1 include:
-- New Project Overview page providing at-a-glance access to essential project information
-- Screening Room updates simplifying access to media review
-- Multi-panel browsers allows faster navigation of tracked data
-- More of the application has been redesigned with a simpler and more user-friendly interface

“Siggraph is an amazing show for us each year where we can get in front of a huge cross section of our clients and talk to them about what we’ve accomplished, where we’re headed, and what else we should be thinking about,” said Don Parker, CEO and co-founder of Shotgun Software. “We have a lot to show this year and are looking forward to connecting with our clients and partners.”

About Shotgun Software
Shotgun Software was founded in 2006 by a group of visual effects professionals to build production tracking and pipeline solutions. The founding members worked together on a major studio animated feature and develop Shotgun to fill the mounting industry need for a commercially viable system for managing complex projects spread across multiple locations. Shotgun is actively developing the system with more than 400 industry studios including Double Negative, Blue Sky, Laika, Framestore, Illumination, Prime Focus, EA, Playstation, Blizzard and Zoic Studios. For more information and an online demonstration visit

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